The primary goal of any 40k campaign is to play more games. The short answer is “because campaigns are rad as hell,” but let’s talk about the core goals and benefits of a campaign: Questions to ask yourself before you plan a campaign.I’ll also be linking to resources and content that I’ve made for my campaigns that you can use in yours. And my goal over this series of articles is to help players plan and build their own campaigns. Currently I’m running an ongoing 40k campaign with my group that started early last year and involves more than 8 players. I’m TheChirurgeon, and I’ve run nearly every type of 40k campaign there is. For players who have never run a campaign, this can make starting a campaign daunting. A page or two of hastily-penned rules in the back of some rulebook. A limited-release one-time supplement based around selling hex tiles, or 3. A set of linked 1v1 missions in a campaign book, 2. When Games Workshop makes campaign rules, it tends to be either as: 1. After all, what’s cooler than the idea of having sweeping battles, where your army competes with others for the fate of the galaxy? But while 40k is 30 years old and has had multiple campaign supplements, actual, useful campaign rules have been frustratingly rare. That game owned so hard.Īt some point, I think just about every 40k player thinks about running or playing in a campaign.
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